Facts and figures
The Chain Game
Apart from the usual project dissemination activities like brochures, newsletters and talks and speeches a Serious Game named ‘The Chain Game’ was created and tested. Basic idea was that serious games have proven to be an excellent medium to explain and teach complex concepts through experiential learning in a wide variety of domains since the mid-19th century. In modern supply chain logistics the stakeholders face multidimensional challenges with complex side effects and non-linear dependencies. A game typically is a simplified world, reducing this complex multidimensional problem to its essentials in order to showcase only the relevant parts. The serious game was designed to transfer the abstract chain visibility and chain control concepts into practical examples and to allow players to experience the effects of the researched innovations, even though the exact effects (in reality) were not known that time. The game was applied successfully in dissemination activities to commercial and governmental stakeholders.
This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 261795
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